ARTS 313 Virtual Form Spring 2016

Project #2: Polygonal/Subdivision Surface Modeling of a Human Hand and Head
Assigned: 2/12
Due: 2/26
Reference text and tutorials:

Online PDF: Getting Started with Maya
• Review Chapters -
• 3 Polygonal Modeling - Lessons 1
• 5 Subdivision Surfaces - Lesson 1

Head Modeling:
Zhi's Tutorial (you can use this one by a friend of mine or look online for a better one)
Dave K's Tutorial (another good tutorial, a different approach the then Zhi's)
Anatomy Reference:
Hand (pdf)
Head (pdf)

Turn-in:
• Please turn in your Maya .ma or .mb file for your completed head/hand, as well as a high quality 1024 x 768 jpg to the location designated by Prof. Olsen.
• Be sure to name your files: "lastname_firstname_projectname".mb or .ma, "lastname_firstname_projectname".jpg

Assignment Details:
  • What to do:
    • Sketch and design a head and hand to model. Remember you are the artist so anything goes. Try to explore possibilites beyond the expected.
    • Model a human head and hand using poly/subdivision modeling tools.
    • For the hand, you may use the model you created from the reading/tutorial assignment as a basis for your final model.
    • For the head, please refer to the tutorial as a guide.
    • Consult the anatomy handouts and other books for help with the structure of hands and heads.  It is important to use the muscle and bone structures as a guide in order to maintain a clean mesh (even if you are not attempting a photo-realistic representation of a hand and head). You will be graded on the cleanliness of your mesh, creativity and details!
    • Please smooth polys before turn-in.
    • Tips:
      • Be sure to start early so you can bring your questions and problems to office hours.
      • Last but not least - save EARLY and save OFTEN!
      • For reference look up images of heads on Getty-images.com, Leonardo DaVinci, Barry McGee, Käthe Kollwitz, Chuck Close, Alex Katz, Dana Schutz , Ron Mueck, Keith Edmierm, .... Be as creative as you want!

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