ARTS 313 Virtual Form Spring 2016

Project #5: Shading 2 - UV Texturing
Assigned: extra credit
Due: extra credit
  • For this assignment you will be texturing a model of a dragon by unwrapping its UVs and creating textures in Photoshop. Again, my friend Zhi has written a tutorial to help you, which can be found here. You are more then welcome to use other tutorials you find online if you get my permission first.

What to do:

  • Download DragonWhelp.mb
  • UV unwrap the DragonWhelp skin (claws, horns, and eyes are not required)
  • Using Photoshop, create an image file for the color channel and apply it to the model
  • It is encouraged but not required that you also create images for bump and specular channels (these will be counted for extra extra credit)
  • Before rendering, either convert to SubDs or smooth the Polygons to a subdivision level of 2

Turn-in:

  • Maya file and folder
  • Photoshop file(s)
  • Renders: total of four HD720 rendered jpegs from the LightcoveCamera, Closeup1, Closeup2, and Closeup3 cameras
  • Please put them in a folder, labeled with your name, in the turn-in folder

Tips:
  • Try your best to make the texture seamless across areas that you split in the unwrapped UVs, but don't worry too much about them. It will be very difficult without other 3D applications to make it seamless around areas such as the base of the wings and upper arms.
  • The LightcoveCamera can be moved by moving around the time slider

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