Assigned: |
extra credit |
Due: |
extra credit |
- For this assignment you will be texturing a model of a dragon by unwrapping its UVs and creating textures in Photoshop. Again, my friend Zhi has written a tutorial to help you, which can be found here. You are more then welcome to use other tutorials you find online if you get my permission first.
What to do:
- Download DragonWhelp.mb
- UV unwrap the DragonWhelp skin (claws, horns, and eyes are not required)
- Using Photoshop, create an image file for the color channel and apply it to the model
- It is encouraged but not required that you also create images for bump and specular channels (these will be counted for extra extra credit)
- Before rendering, either convert to SubDs or smooth the Polygons to a subdivision level of 2
Turn-in:
- Maya file
and folder
- Photoshop file(s)
- Renders: total of four HD720 rendered jpegs from the LightcoveCamera, Closeup1, Closeup2, and Closeup3 cameras
- Please put them in a folder, labeled with your name, in the turn-in folder
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